package light;

import ray.Ray;

public class Light
{
    
    protected double[] origin;
    public double[] getOrigin() { return this.origin; }
    public void setOrigin(double[] origin) { this.origin = origin; }
    
    protected double[] color;
    public double[] getColor() { return this.color; }
    public void setColor(double[] col) { this.color = col; }
    
    public Light()
    {
        
    }
    
    
    public double getIntersectT(Ray ray)
    {
        return Double.MAX_VALUE;
    }
    
    public double[] getDirection(
            double t0, 
            double t1)
    {
        return null;
    }
    
}
